The project that I have chosen for this assignment is called Recreo con Códigos, a creative spiral. It takes part in a public school in A Coruña, located in the north-west of Spain.
The school is located in a village close to the city of A Coruña, which means that the population is quite numerous. The school students are from 46 different nationalities, from which there is a big number of kids from South America and Arabia. The economical level is medium-low; families usually work either on the itinerant trade or in the textile industry as there is an important fabric in the village.
The project aims to introduce and teach the bases of programming to primary students (6 – 12 years), so they know and understand the basic algorithms and find them useful in their everyday life tasks.
Programming is basically writing instructions in a computer so it can follow them in order to solve a problem or at least help us to solve it making it easier. For kids programming is going to be essential in all their education and adult life, as technology is a huge part of their lives since the day they were born.
The school believes that everybody can learn and that programming is not as hard as people say it is, so they decided to carry out his project in order to teach students the bases of it and have a complete education, including obviously the huge role that technology has (and will have) in their lifes.
The project consists on introducing programming in different subjects as a transversal project, focusing not only in the development of their knowledge in technology, but also focusing on creativity and improving imagination.
Once the kids have achieved a basic knowledge on programming, they are free to create a personal project with their own ideas so afterwards they can share it with their friends and either take advice from them or work in common so they can take it further and improve it.
This process is based on the Spiral of creative learning by Mitchel Resnick in which students firstly imagine what they want to crate so then the can create a project based on their own ideas so they can play with it; after this, they will share it and reflect about their experiences so they can start the process all over again by imagining new ideas.
Everything is done with different free applications which are provided and instaled by the school depending on the age of the student and the tasks he or she is willing to develop; kids from the first two stages of primary use ScratchJr; in third and fourth year they work with Hopscotch and in the last to courses, the have chosen to work with Scratch.
The main relevance of this project is to teach kids the importance of programming and making them realise that technology and creativity can work together. The school allows students to experiment and explore so they can learn in different subjects and achieve significant learning.
Although programming animations or video games, does not improve the learning itself, it does help including programming and technology in the principles of learning giving them a pedagogical and significant meaning.
In my opinion, this innovation project is a great idea to introduce programing and technologies in a fun way in school, as nowadays, at least in Spain, I.T is taught is a very theatrical and most students, even if they play video games, computer games, or play with their phones all day long, tend to hate the subject as in not interesting at all.
COMPARISON WITH OTHER PROJECTS
After reading other innovation projects in which school try to include technology and programming in their students lifes, I came across one from a school from Belgium that aslo believed that programming could help to develop the kids creativity. Nevertheless, this school did not focus as much in imagination as they decided to give more importance to science or math. Also, this school took the project further and decided to colaborate with other schools, so they could work in common and share projects in the future.
Licht, A., Tasiopoulou, E., & Wastiau, P. (2017). Open Book of Educational Innovation. Roger Blamire.
CEIP Ponte dos Brozos. (2016). RECREO CON CÓDIGOS [Ebook]. Arteixo. A Coruña.
Spiral of creative learning by Mitchel Resnick – Google Search. (2014). Retrieved 6 November 2019, from https://www.google.com/search?